The latest patch for Astroneer introduces the Groundwork update. Here are the patch notes.
October 25, 2019 9:55 AM
If you’ve been diving into Astroneer since the latest big update, then System Era has more good news to spread. A brand-new patch for the game is now available and the Groundwork update brings some changes, including new items, as well as some additional special event items.
We’ve outlined all the details shared in the original blog post below, so take a look here and there for all the info you need.
Printed on: Small Printer
Resource Cost: 1 Aluminium Alloy, 1 Silicone
Byte Cost: 5,000 Bytes
Printed on: Small Printer
Resource Cost: 1 Plastic, 1 Glass
Byte Cost: 2.500 Bytes
Vehicle In-Air Stabilization and Manual Controls
Rovers automatically self-correct their rotation while airborne, and are much less prone to flipping over
You can also manually adjust the Pitch and Yaw/Roll of rovers while airborne using WASD/Left-Joystick
Control over Yaw or Roll can be toggled in the options menu.
Overhauled to be more consistent with the current Terrain Tool cursor
Remains visible when obscured
More clearly displays the vertical tilt of the Camera
Displays the slope of the rover relative to the ground-plane
Displays the amount of available Soil
Multiple improvements to feel and responsiveness
Small Trumpet Horn
Printed from: Backpack
Resource Cost: 1 Plastic
Byte Cost: 1,000
Medium Buggy Horn
Printed from: Small Printer
Resource Cost: 1 Plastic, 1 Rubber
Byte Cost: 2,000 Bytes
Large Fog Horn
Printed from: Medium Printer
Resource Cost: 1 Plastic, 1 Rubber, 1 steel
Byte Cost: 4,000
Fixed a bug where tethers would occasionally cause performance degradation for clients in multiplayer games.
Of course, there is also a slew of bug fixes available in this update, as System Era works tirelessly to bring the best space exploration experience possible to Astroneer. Make sure you check out the new update and the special limited-time event that’s set to take place until November 14.
Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.
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